
Janelle Robertson
GBGood for Cognitive Understanding My children (7, 9, and 11) all enjoyed playing the mightier games. They were also able to learn about how their body and heart rate responds to their feelings as well as various cool down techniques. I have not seen this cognitive knowledge transfer to behavior in other circumstances. We still have many outbursts and intense reactions in our home. However, this knowledge about their heart rate and the visual meter that they use in the games have given us a vocabulary and mental model that allows us to discuss what is happening in their bodies and how it affects their behavior. I think this is a good first step. Hopefully eventually with time and practice they will actually be able to apply this cognitive understanding.

Sarah Durham
GBMightier was truly the product that…gave my son control Mightier was truly the product that caused a turning point with our little one. Before using it, he struggled with emotions and couldn't control his temper. After a year of use, he has so much control and is able to manage his emotions so well. He is doing so much better in school and his friendships are flourishing.

DiscoBall
GBWin win We spent October through December using Mightier to help cope with frustration and the biofeedback was just what we needed. I knew when my son had his fill when getting Lavalings became easy while still playing no matter how challenging the games got. "Lavalings" became a household word and eventually my boy did figure out the therapeutic element to the gaming. A fun intro for our family to gaming. Seeing the benefit of retreating into playing as well as setting limits and good communication. Win win all around.

Mary
GBTechnology seems cool, but just a clunky games tablet Tablet and parent portal are both difficult and frustrating to use. Game instructions are unclear, and games are often frustrating to play. After several weeks my child has only been playing games and not gotten any skills or feedback about how to use her heart rate lowering practice in real life.

Anon
GBMightier would be better if it weren't a video game experience MIghtier is a video game interface. My child's emotional regulation - as many studies are proving today - is made worse by video games and screens. 2 days using this app and he was getting up early demanding to play the games using this app. I was shocked to see this is how they chose to execute what seems to be a great concept - ie using Sports video games vs a less addicting and more "soothing" content even when trying to elicit a HR response. Not for us, we binned it as it made tantrums worse (at least in initial use)